T-Splines 2.0 for the Rhino 3D modeling package is apparently going to ship in the next few weeks, and we noted some very useful features:
- Maintains a continously editable smooth and watertight model – watertightness is not lost during editing
- Organic shapes are easily and quickly created
- Ability to define high or low detail areas
- Ability to define non-rectangular areas
- Rapid editing techniques
- Ability to export watertight models directly to manufacturing without remodeling
- Fully integrated into Rhino
If you’re into Rhino, you might want to check that one out.
Via Rhino News
@TMR:
As spline curves are usually more accurate, they are used heavily in solid modeling of real objects.
I hadn’t heard about NURBS in ages– T-Splines are an interesting compromise, although I think subdivision modeling can *usually* take over for this one.
Anyone know where and why this beats subdivision modeling? I’m guessing it’s got to do with manifold-ness but I can’t think of any situations where stretching a skin over splines is better than a subdivided mesh made of all quads.