Stross delves into a possible future where 3D printers become commonplace - and explores the problems that could result.
Entries in tips (9)
3D Printing Reality Checklist
- a replicator and teleporter in every home
- You can plug it into your computer via USB, load up some freely-available 3D modeling software, and print stuff; it really is that simple. The only real barrier to mass adoption is the initial purchase price
- wireless versions that can sit on the kitchen worktop won’t be far behind
- it is becoming increasingly easy to simply download a 3D design, right click it, and press “create.”
- Imagine pressing the “bowl” or “cup” button on the 3D printer in the kitchen, followed by the “fork” or “spoon” button. It would even work for larger objects like cutting boards and colanders and laundry baskets
- With our current grasp of additive manufacturing, we could do these things now
- Big time commercial 3D printers can produce some really amazing objects, but home/hobby 3D printers are far less capable at the moment
- Print resolutions are pretty rough, analogous to the dot-matrix 2D printers of the 1970's. But they're slowly improving
- Not every shape can be printed. There are limits to the size of objects and the geometry of some shapes can only be printed on certain types of printers
- Simple objects are generally quite printable - but objects with internal or moving parts can be difficult or in some cases impossible to print
- Just because someone did a successful experiment printing in titanium/pasta/concrete/avocados doesn't mean you'll be able to. Current "stock" personal 3D printers are quite limited in the materials they can print
- You can't just press a button and get your object immediately; printing takes a long time. Often hours or even days in some cases, particularly for large or high-resolution objects
- Personally affordable 3D scanning of objects produces only rudimentary models/sculptures
- Designing 3D models for printing takes serious skill and sometimes expensive software
Defeating Warping
Essential Calibration
The Tribulations of Printing 3D Models
- Are you legally permitted to print this model? What license was it distributed under? Best to check before you get into trouble.
- Some "3D" models are not at all suitable for printing. We searched for a 3D cat, and found several. But they were simply 2D planes with cat textures pasted on them. Not Impressive When Printed.
- What format is the 3D model stored it? If it's not .STL, you're gonna have to convert it. This may involve using one or more intermediate programs and formats. Meshlab is your friend.
- The model might include unprintable overhangs (that is, if your 3D printer doesn't include a means of printing support structures). Check your printer's overhangability - how much of an overhang angle can it handle? Does the 3D model exceed that angle? A careful visual spin around your model may tell you.
- Does the 3D model's utility depend on textures? What might it look like if printed in monochrome material? You might be terribly disappointed when you hold a bland print in your hand. Check this out beforehand.
- What size is the model? Will it fit in your printer's build chamber? Or perhaps it's microscopic? Regardless, always check the size and adjust accordingly.
- What level of detail appears in the model? Is it intricately detailed far beyond the 3D resolution of your printer? If so, you might end up printing a blobby mess. Select a model whose detail matches your printer's resolution.
- Is the model one single piece? Or is it a series of separate pieces. You might want to split them up or join them together first to simplify printing, depending on the nature of its design.
- Those using extrusion-based printers might watch out for 3D models having a number of tower-like structures. Why? Because you'll end up with a significant amount of post-print cleanup work picking off stringy bits formed as the extruder moved between the high points.
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ideas,
models Fixing Model Problems
One of the issues facing 3D modellers is the ability to create models perfectly suitable for 3D printing. A correct visual appearance does not mean it will print correctly, because the design might be ambiguous, have non-printable shapes or be "leaky" (non-watertight). Shapeways writes:
I've found that it's often difficult to retrofit your existing models for 3D printing, so it's best to start from scratch and with each step keep the goal (3d printing) in mind. This is especially true for models that you find online in model libraries - these are often made for visualization, not for 3d printing. Fixing these for 3D printing will make you want to pull your hair out!
Blog Casainho EMCRepStrap "About my RepStrap 3D printer based on RepRap and using EMC2 on GNU/Linux" had these non-manifold problems and found several useful resources to assist the repairs:
- Shapeways on Fixing Non-Manifold Errors
- Shapeways Video on Fixing Non-Manifold Meshes
- Shapeways Tutorial on Fixing File Errors
- The Meshlab open source system for processing and editing of unstructured 3D triangular meshes
- The Lucid Ubuntu package for processing and editing triangular meshes
Cutting Modeling Costs
Sweet Onion Creations (whom we've covered before) has posted several very useful tips for reducing the costs of printing 3D models. The article focuses on the Architectural crowd, but the tips are useful for anyone printing 3D objects. Some tips we noticed:
- "... think about doing a hybrid model - This entails a complete model with the site and the building done at a small scale and smaller sectional models are built individually at a larger scale to show specific features of interest."
- "... saved tremendously on their modeling costs by hollowing out the model ..."
tips 3D Printing Tip
An interesting forum post at 3DSociety.org talks about how best to reduce the "little sand-like jaggies on the surface" of your printed objects. Tim-Gibson writes:
Sometimes you can place your 3D model on the bed in a certain way so as to reduce the stepping on the flattest surface of you model. For instance if you were RPing a basic cube, a cube placed flat and parallel with the printing bed would be produced smoother than one you positioned at an angle with only one corner 'touching' the tray. make sense? kinda like you're going with the grain of the wood. Check with your printer.
Too bad we often need to print more than basic cubes, but a great tip nevertheless.
Via CGSociety.org
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