Sponsors

Recommended
  • 3Dconnexion SpaceNavigator SE (Standard Edition) 3D Navigation Device USB ( 3DX-700028 )
    3Dconnexion SpaceNavigator SE (Standard Edition) 3D Navigation Device USB ( 3DX-700028 )
    3D Connexion
  • Mastering Blender
    Mastering Blender
    by Tony Mullen
  • Kindle Wireless Reading Device (6
    Kindle Wireless Reading Device (6" Display, Global Wireless, Latest Generation)
    Amazon.com
  • Blender 3D 2.49 Incredible Machines
    Blender 3D 2.49 Incredible Machines
    by Allan Brito
  • Makers
    Makers
    by Cory Doctorow
  • 3Dconnexion SpacePilot PRO - 3D motion controller - 31 button(s) - wired - USB
    3Dconnexion SpacePilot PRO - 3D motion controller - 31 button(s) - wired - USB
    3D Connexion

Entries in repository (12)

Thursday
21Jan2010

Inventables - The Material and Technology Marketplace

Tipster Zach points us at a new service: Inventables. Here's the premise:

Inventables exists to make it easy for vendors of materials and technologies to get an initial introduction to potential buyers. These buyers (engineers, designers, marketers) browse our online marketplace with the hope to find and work with vendors that manufacture materials and technologies ranging from water dissolvable labels to scented plastic. Microsoft X-Box, PING Golf Clubs, and Kraft Foods are examples of buyer companies using the marketplace. Dupont, 3M, and Eastman are examples of companies participating as vendors.


The site operates like a search engine. A large, friendly search box appears immediately, where you can quickly type in your materials search term, like "Rubber", "Polyether-Block-Amide Thermoplastic" or "Lego". Each material has a page describing its primary and secondary applications.

Materials vendors can register with Inventables and create a profile that describes their specific product. Then:

When a potential customer is interested in your product, they make direct inquiries. Inventables will email you the pre-qualified lead.  You decide it’s value and only pay for leads that you choose to connect to.

 

 

That's correct: you can contact the vendor of the material right from the search result page.

Inventables seems to have an enormous variety of materials available, including several relevant to 3D printing:

Printing 3D Flexible Parts
One-Off, 3D Decoration
3D Lamination Stamping
A variety of Thermoplastics

Inventables is an interesting approach to materials marketing, and their site design is highly functional. You might want to check them out!

Via Inventables (Hat tip to Zach)

Wednesday
20Jan2010

Welcome to The Product Bay

The Pirate Bay may be fading away, eaten slowly by corporate legal teams, but their inspiration carries on - and not only for bigtime entertainment media. We've just bumped into "The Product Bay", whose intention seems similar to the Pirates. They "want to take all of this to the next level … for real life objects".

Other than intentions, there's not much at the site as of this writing. However, there are some fascinating comments:

  • Reading this made me horny. Oh my!
  • Can’t wait to get the torrent for a Masserati…
  • I knew this would happen…


We did, too. We're wondering when they'll take the next step and what the reaction of manufacturers might be.

Via The Product Bay (Hat tip to Bryan)

Tuesday
12Jan2010

The Blueprints

The Blueprints is:
 
a website dedicated to collecting 3/4/5-view drawings, templates and blueprints for as many objects as possible. Ranging from humans to tanks and cars to mobile phones, the goal is to provide reference material for 3D modelers, scale modelers, replica builders etc. 
 
That's right - a very large repository (37,000+) of vector drawings mostly of cars. And tanks. 
 
The drawings are stored in Illustrator, DPS, PDF and SVG formats. Nope, they are not 3D models - but they could be of great use to 3D modellers who need to create 3D designs. Of cars. Oh, to be fair, while the site seems to have drawings of practically every vehicle ever made or imagined, it does have airplanes, humans and a few other types available. The FAQ also states you can potentially sell 3D models there, too - but we had a difficult time finding any. But there's plenty of cars!
 
The site operates as a clearing house - you can place your drawings for sale, and The Blueprints will skim 35% off of any purchases made. Registration is free, however. 
 
Via The Blueprints (Hat tip to Kerry)

 

Thursday
17Dec2009

Let's Download Some Hardware!



Bryan Bishop and Ben Lipkowitz talk about their new open source venture: SKDB. What is it? It's a open source hardware distribution framework that takes cues from the highly successful software world.

The software world was held back for decades by centrally controlled proprietary paradigms, but blossomed when open source principles took hold. Today we see open source software dominating almost all aspects of software, and software designers often spend their time designing higher-level systems by using open source software as building blocks.

That success was most visibly demonstrated by Debian, a project to produce a specific distribution of the Linux operating system. One of Debian's key features was a means to quickly obtain software or software upgrades very easily by using the APT-GET command. The command pulls down not only the software you requested, but all related items it depends on. This approach was used by Ubuntu, who produce one of the most popular operating systems on the planet.

Bishop and Lipkowitz believe the same approach could break open the 3D fabbing market by making it terrifically easy for makers to access high quality conglomerations of models. The software makers went farther than just using software, however, as they built more complex software on top of simpler components distributed via APT-GET. The same forms of assembly are used to produce 3D objects, and thus the theory is that similar product complexity can be achieved.

Via Youtube (part 1), YouTube (part 2), YouTube (Part 3), Slides here and the SKDB site (Hat tip to Bryan)

Wednesday
04Nov2009

Contraptor!



Tips flowed in this week regarding "Contraptor", the webchild of Vitaly Mankevich and Riley Porter. According to their About:

Contraptor is a DIY open source construction set for experimental personal fabrication, desktop manufacturing, prototyping and bootstrapping. Various Cartesian robots can be quickly assembled from Contraptor and used as a platform for projects such as XY plotter, mini CNC machine, 3D printer etc.

and

One of the original project goals is manufacturability at home with only basic tools, using inexpensive materials and parts readily available in hardware stores and online, with cost in the range of $400 and without the need for a custom-manufactured kit.

 

Contraptor is also compatible with the T-Slot standard.

The site currently includes sets for Structural, Basic Linear Motion, Electronics & Motors, Linear Rails & Bearings and Skins (plates & mounting screws). Numerous videos demonstrate how to put the stuff together into a variety of examples. Other examples show how Contraptor parts can be used with Sketchup and Thingiverse to develop more complex devices.

If you're looking for a great way to use standard parts on your project, consider using Contraptor.

Via Contraptor (Hat tip to Thomas)

Thursday
15Oct2009

MakerBeam Makes Beams!



And a lot more, it turns out. The MakerBeam project intends on providing a massive library of open source hardware connectors, all reusable and designed to interoperate.

Their first big venture is Mini-T, which is a

precisely downscaled model of larger T-slot building systems. It consists of extruded aluminum beams, 1 cm on a side, and various connectors and panels that slot into the sides of the beam, making up the full MakerBeam system.

and

MakerBeam is developing the Mini-T standard for open source hardware. Mini-T is a scaled down form of T-slot, an existing standard in building. T-slot is widely used for prototyping, automation, and enclosure; Mini-T will do all that, and a whole lot more.

The Mini-T design can be scaled up by factors of 2.5, 4 or 6 if necessary.

Be sure to watch the video, as Sam provides a great overview of the project.

MakerBeam is not stopping with T-slots; they have intentions of providing designs for all manner of connectors:

MakerBeam parts will allow for all kinds of dynamic motion as well. Hinges to animate edges, pivots for end-to-end beams, slides for beams to move along each other, and other basic mechanical connectors will be an integral part of the system.

and

we want it to work with every conceivable kind of gadget, widget, doohicky or sprocket out there.

MakerBeam mentions a few other areas they'd like to get into:

  • Stepper Motors
  • Servos
  • Hydraulics
  • Pneumatics
  • Microcontrollers
  • Solar Panels
  • Sensors
  • RC car motors
  • Robotics packages
  • Other construction systems like "Metal Strips" and "Plastic Blocks"

Ambitious, to be sure! We wish them well, and hope they succeed.

Via MakerBeam and KickStarter (Hat tip to Sam)

Friday
18Sep2009

Wanna Git SKDBing?

 
Bryan Bishop tells us of some very interesting work taking place at the Automated Design Lab at the University of Texas at Austin. As is often the case, when two different worlds collide, interesting things happen. This time it's software management and manufacturing.

In the highly complex world of software management there are monstrously complicated systems composed of in some cases hundreds of thousands of components, layered together in an intricate manner. All software pieces must interact faithfully using common conventions.

This is managed today by using numerous computing standards and advanced software management. That means "management software" keeps track of all these components to ensure the correct components fit together in the right sequence. Many systems today are so complex their management is literally beyond human comprehension.

Through the use of these advanced software management tools and techniques (think GIT or similar utilities), today's software has leapt into overdrive, with thousands of new applications appearing every day, created by both large teams and individuals. The management approach has allowed makers to take advantage of things that have already been built.

But that's software.

The Austin guys observed this huge software success and wondered if a similar approach could work for "real things". And that's precisely what SKDB is: a method of keeping track of hardware designs such that they can be easily found and assembled into useful objects.

It's clearly still in the research and development stage, but we feel that this approach could begin to make sense for many of the 3D model repositories currently emerging. While the file formats are known within these repositories, how do (or could) all these models fit together? Is there standard groupings of "parts" that can be re-used and re-mixed to create higher level designs? We think yes.

We know you want more info, and there's plenty of information at the SKDB wiki, and an overview presentation, too.

Via SKDB Wiki and SKDB presentation (PDF) (Hat tip to Bryan!)

Friday
14Aug2009

Yet Another Kind of Repository?

With all the chatter about 3D model repositories lately, we thought we'd add another twist to the puzzle. Could a virtual world act as a 3D model repository? There are many virtual worlds available today, including Second Life and grids built on its open source cousin OpenSim, the upcoming BlueMars, There and others. Each of these services uses 3D technology in a very fundamental manner.

That said, could they act as a repository, where model-seekers visit and come away with a model in hand?

We suspect this is possible, but perhaps not optimal.

Today most 3D print users already have at least reasonable 3D modeling software on their machines, and they would not require a new way to view models. However, we suspect in the future there will be many more less sophisticated users seeking models, users who probably won't ever have Solidworks or similar 3D artillery in hand.

But they might have access to a 3D virtual world.

At that point you might imagine a novice model-seeker visiting a virtual world and walking through displays of hopefully relevant 3D models. They'd get quite a good view of the object, since they could theoretically pick it, walk through it and view it from all angles without having to understand complex 3D modeling software.

One major barrier to this concept will be the proprietary nature of some virtual worlds, who wish to "keep" the content within their grid. Second Life, for example, offers no proper import/export tools at this time.

Of course, the problem of finding the right model remains. There may be work underway attempting to automatically generate keywords for 2D images, but we're not aware (yet) of similar research for 3D models.