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Entries in copyright (2)

Monday
Feb212011

3D World Gets DMCA'd

This was totally inevitable. Earlier this week a new object posted to Thingiverse was widely discussed. It was a great object - apparently able to visually simulate an impossible object: The Penrose Triangle, except in reality. And the design succeeds, at least when viewed from the correct angle. 
 
But then the fun started. Ulrich Schwanitz issued a DMCA takedown notice to Thingiverse, claiming that this item was in fact infringing on his own design currently on sale at Shapeways (for USD$ 69.95 or €51.09 in alumide.) Thingiverse immediately took down the offending thing and much discussion ensued on Boing Boing, i.Materialise and other blogs. 
 
What does this mean? We realize this is perhaps the first such incident - in the 3D object space - but infringements happen constantly in other areas. This was inevitable, and in this specific case, probably correctly. 
 
We suspect the open atmosphere of Thingiverse can sometimes be taken a tad too far by its users. It's not a free-for-all storage service like those used to pirate movies and music; it's a place for True open source objects, with all the open source legalities standing behind them. When you post an object on that site, you'd better own it and be prepared for the consequences of open source use by others. Most users have this understanding, but Thingiverse might consider some gentle reminders to reduce the possibility of similar events in the future. They've just posted recommendations for use of creative commons licensing. 
 
We're glad this happened. It is still early on, with plenty of time for Thingiverse users to learn to stop, think and check before they post. This particular item fortunately didn't have a huge chain of derivatives that might also have been taken down, transforming hours of people's efforts into nil. 
 
But for us the bottom line is quite simple: 3D objects are now a serious matter. The 3D object space is now a legitimate business concern.  
 
 
[UPDATE] Today maker Ulrich Schwanitz relented and decided to release his design into the public domain. Full discussion and details are available at the Shapeways Blog. While this event has apparently concluded, the issue of object design ownership remains. This won't be the last time we see this story.  
Tuesday
Feb012011

Copy Protecting Objects?

A piece by i.Materialise got us thinking about object copy protection. In their post, Joris Peels tells the tale of how a Thingiverse user posted a set of game pieces suitable for printing. The catch was that these pieces were, for all intents, a replacement set for the popular Settlers of Catan board game! It's one thing to post generic items like coin holders or doorstops, but we're venturing into unknown territory when clearly copyrighted objects such as these are replicated. 
 
This is a very difficult challenge, because there's no clear way to enforce copy protection of objects. You can't put a security dongle on objects, and watermarks are easily ignored - or even erased. No effective permission system exists within 3D file formats, other than protecting the files themselves. Even when items are printed, their structure can be accurately captured using 3D scanners. 
 
Other digital media have undergone the same challenge. The music and film industries still seek adequate solutions, but the trend seems to be to avoid copy protection mechanisms entirely and depend on pricing that people are willing to pay. Maybe the same solution will evolve in the 3D world. 
 
We think we're going to struggle with this question increasingly in the future. With luck, no one will come forward claiming rights for doorstops.
 
What ideas do readers suggest for protecting objects?