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Entries in blender (3)

Friday
19Mar2010

WYSIWYG 3D Printing

Shapeways has taken a step to ease the design process by using Blender to render images of 3D models. This addition to their service permits users to have a reasonably close peek at what their printed object might look like after emerging from Shapeways fleet of 3D printers. The problem up till now has been that objects being designed convey a sense of color and feel based on their screen appearance, and when actually 3D printed in a typical material, the physical object doesn't match your visual expectations. 
 
With this new feature, Shapeways is doing "expectation management" in that you can see a reasonable facsimile of your object before it's actually printed. Could this be the first instance of WYSIWYG 3D printing services?
 
Tuesday
23Feb2010

Blender 2.5 Alpha 1 Released

Many 3D modellers use the free Blender package if they can't afford the sometimes expensive commercial 3D modelling software options. While Blender is rather complete functionally, it has long had a reputation of being difficult to learn. This could be about to change with the introduction of their new version, 2.5. A new alpha release for Windows, OSX and Linux was just released on their download page.
 
What are the key differences? From the release notes:

  • Big improvements - The 2.5 alpha 1 release has 100s of essential fixes compared to the alpha 0.
  • Missing/Incomplete Features - Although most of it is there, not all functionality from pre-2.5 versions has been restored yet. Some functionality may be re-implemented a different way.
  • Bugs - We've fixed a lot lately, but there are still quite a few bugs. This is alpha software, we're still working on it!
  • Changes - If you're used to the old Blenders, Blender 2.5 may seem quite different at first, but it won't be long before it grows on you even more than before.


For us the biggest difference will be the user interface. Highlights:

  • Blender 2.5 supports multiple top-level windows, which can contain any combination of further subdivisions and editor areas.
  • Editor areas can be split and joined with the new window split action zone. Dragging the zone inside the editor area with LMB interactively splits a new window in between, dragging the zone into another editor area joins it.
  • The new window manager also supports a generic system for further subdividing editor areas into regions for tool shelves, window headers, or split views. This allows (for example) a 4-way split 3d View which acts as a single editor, with common properties such as transform pivots and shading display types.
  • Blender's property panels have had a complete overhaul and reorganisation. The previous 'buttons window' had become disorganised after years of expansion, inconsistently mixing tools and settings, and needed major systematic revisions. The new property editor has been redesigned to be better organised, more flexible so you can more easily hide what you're not interested in, clearer to navigate, and easier to understand.
  • The new UI layouts are generated by Python script files, as part of the standard Blender installation. These layout scripts can be fully customised and modified in real time to allow you to modify the existing UI or create entirely new UIs from scratch.
  • Blender's internal file browser has been upgraded with a friendlier design and more useful features. You can now switch between various (list/column/thumbnail) views, with background loading of thumbnails from any of Blender's supported image formats.
  • Quick filters by file type are available, and a new customisable bookmark list. Importers and Exporters now provide their settings in the left properties region, to adjust at the same time as file selection.

Download and enjoy, Blenderites!


Via Blender.org

Sunday
08Nov2009

Prepping for 3D Printing



Shapeways published an excellent article describing several tips for preparing your Blender file for 3D printing, specifically for using the Shapeways printing service.

The article explains how to fix non-manifold vertices, handling overlapping objects and output scaling, and are good tips even if you aren't using Shapeways.

Via Shapeways