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« Meshlab | Main | 3D Printing Market Still Growing »
Friday
May152009

T-Splines 2.0 Nearly Available

 
T-Splines 2.0 for the Rhino 3D modeling package is apparently going to ship in the next few weeks, and we noted some very useful features:
  • Maintains a continously editable smooth and watertight model - watertightness is not lost during editing
  • Organic shapes are easily and quickly created
  • Ability to define high or low detail areas
  • Ability to define non-rectangular areas
  • Rapid editing techniques
  • Ability to export watertight models directly to manufacturing without remodeling
  • Fully integrated into Rhino

If you're into Rhino, you might want to check that one out.

Via Rhino News

Reader Comments (2)

I hadn't heard about NURBS in ages-- T-Splines are an interesting compromise, although I think subdivision modeling can *usually* take over for this one.

Anyone know where and why this beats subdivision modeling? I'm guessing it's got to do with manifold-ness but I can't think of any situations where stretching a skin over splines is better than a subdivided mesh made of all quads.

May 15, 2009 | Unregistered CommenterThe Masked Retriever

@TMR:
As spline curves are usually more accurate, they are used heavily in solid modeling of real objects.

May 15, 2009 | Unregistered CommenterSam

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