Sponsors

Recommended
  • Rule 34
    Rule 34
    by Charles Stross

    Stross delves into a possible future where 3D printers become commonplace - and explores the problems that could result. 

  • Printing in Plastic: Build Your Own 3D Printer (Technology in Action)
    Printing in Plastic: Build Your Own 3D Printer (Technology in Action)
    by James Floyd Kelly, Patrick Hood-Daniel
  • 3Dconnexion SpaceNavigator SE (Standard Edition) 3D Navigation Device USB ( 3DX-700028 )
    3Dconnexion SpaceNavigator SE (Standard Edition) 3D Navigation Device USB ( 3DX-700028 )
    3D Connexion
  • The Homebrew Industrial Revolution: A Low-Overhead Manifesto
    The Homebrew Industrial Revolution: A Low-Overhead Manifesto
    by Kevin A. Carson
  • Mastering Blender
    Mastering Blender
    by Tony Mullen
  • Kindle Wireless Reading Device (6
    Kindle Wireless Reading Device (6" Display, Global Wireless, Latest Generation)
    Amazon.com
  • Blender 3D 2.49 Incredible Machines
    Blender 3D 2.49 Incredible Machines
    by Allan Brito
  • Makers
    Makers
    by Cory Doctorow
  • 3Dconnexion SpacePilot PRO - 3D motion controller - 31 button(s) - wired - USB
    3Dconnexion SpacePilot PRO - 3D motion controller - 31 button(s) - wired - USB
    3D Connexion
« Desktop Factory Crunch! | Main | The RepRap Symbiosis »
Monday
Mar232009

Are 3D Skills Mandatory?

Fabbaloo readers are likely quite familiar with 3D concepts, including the idea of a digital representation of an object stored as a model, printing of objects from those models and perhaps even 3D virtual reality. But beyond those directly involved in the space, who needs to understand 3D concepts?

According to Bill Williams, Career Focused Education consultant for Oakland Schools in Michigan:

No matter what field students choose to study, at some point in their career almost everyone will need to be familiar with 3D modeling software. Engineers, doctors, fashion designers, packaging engineers, architects – all these career paths rely upon sophisticated computer programs to create their products and plan their processes.


Could this be true? What happens in a world where 3D printing is as available as the nearest Kinko's3D? Today we find many children using Google Sketchup and apparently there are more people using 3D virtual worlds today than there were people using the Internet in 1994. Perhaps 3D skills are indeed heading towards a mandatory future? What do you think?

Via MCADCafe

Reader Comments (2)

3D skills are not necessary for most design acivity which is mostly based on copying other 3d desings.

The trick is to put intelligent data structure behind design - as done by nature. So intelligence is built into the design. Those without knowledge or skills can then manipulated these designs. (as many now do). You can mindlessly mish mash these designs.

You were created in a similar way - by the frivolous act of sex.

March 23, 2009 | Unregistered CommenterSK

I agree.
The manipulation of 3d objects has gotten to the point of using simple handles to do complex combinations and alterations. For example, the use of a "skeleton" to pose a deformable model instead of directly changing the mesh. These handles are getting better and easier all the time, as the software gets more powerful.

Highly skilled 3d creators will still be needed for some things, but the trend is that they will be more and more of a niche group.

March 23, 2009 | Unregistered CommenterSam

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>